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Kenney CC0 models

🏙 City Builder

Zone land, build roads, power your city, and grow a thriving population across 10 levels.

Zone Types

🏠 Residential — +15 pop · $400 🏪 Commercial — +20 jobs · $600 🏭 Industrial — +35 jobs · $700 🛣 Road — connects zones · $80 ⚡ Power Plant — radius 6 · $1,500 🏫 School — +growth nearby · $900 🌳 Park — +happiness · $350 🏛 Gov. Office — +happiness · $1,200 🚔 Police — -crime · $1,000 🚒 Fire Station — -fire risk · $1,100

Rules

🔌
Power firstZones need power to be fully active. Unpowered buildings show red.
🛣
Road accessZones adjacent to a road get a +50% productivity bonus.
⚖️
Balance jobsUnemployment lowers happiness. Mix zone types.
💰
Tax incomeEarn taxes each year. Higher levels cap your tax rate.
📈
GrowthPopulation grows each year in powered, road-connected zones.
MaintenanceHigher levels drain money each tick. Keep income positive.
🎯 Meet each level's population, jobs, and happiness goals to advance.

Select Level

Complete each level to unlock the next. Progress is saved.

🎉 Level Complete!
Level 1 of 10
Empty Lot

🏙 City Builder

Lv 1
👥 0/30
💼 Jobs 0
💰 $10,000
0/0
📅 Yr 1
😊 100%
🏫 0
🌳 0
🏛 0
🚔 0
🚒 0

Zone Types

Residential (+15 pop)
Commercial (+20 jobs)
Industrial (+35 jobs)
Road (drag to draw)
Power Plant
No Power (half output)
School (+growth r=4, +tax)
Park (+happiness, +cap r=3)
Gov. Office (+happiness, -unemp penalty r=5)
Police Station (-crime, +happiness r=5)
Fire Station (-fire risk, +happiness r=5)
Building
Cost
Population
Jobs
Tax/yr
Effect